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“Well maybe that’s just my opinion, but when I started playing I heard the Ramones ‘Psychotherapy’, then Cheap Trick’s ‘Surrender’ followed by Nirvana with ‘Lounge Act’, I felt like I had set the songlist myself. Okay I’m showing my age!”

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feature :: top 20 games for 2007

Top 20 Games for 2007



Introduction : 20 - 16 : 15 - 11 : 10 - 6 : 5 : 4 : 3 : 2 : 1  
3. Spore
System: PC  Release Date: 2007

Matt : Few games designers can create worlds and concepts as nerdishly addictive as Will Wright. From the creation of Sim City he unleased a powerful force, the notion that you can actually enjoy a game by building, creating, and learning, without killing and maiming things. Heresy. Spore takes everything Wright has ever developed to a new level. A bunch of levels, actually, letting you create and manage an organism from single cell to space age. Has a game ever had this much scope?

Anna : Spore is going to finally allow my dreams of becoming a genetic scientist to come true without all that silly learning-the-periodic-table stuff. I'm going to create a Master Race - a Master Race with eight arms, three eyes, randomly generated toes and... a dorsal fin on their head! It's like playing with play-doh again but this time it'll look a lot prettier and the arms won't stick to the randomly generated toes. The possibilities of this game make my head hurt.

Jessi : I was once given a whole pack of Sim games. SimCity 2000. SimTown. SimFarm. SimAnt. My sister and I would play them for hours, spraying spiders with insecticide, selling crops of oranges, building houses, bulldozing houses... and then, one day, my sister was given a copy of SimLife. She didn't like it, it was too complex. I, on the other hand, sat happily mutating lifeforms and creating ecosystems for hours. It was a fairly average game, looking back - in terms of graphics, controls and what it was capable of - but not bad though, for DOS/Win3.1 standard.

When the family computer was upgraded, the game wouldn't load and I was very sad. Now, however - Will Wright's newest brainchild is due in a few months. It looks horribly similar to SimLife (well, as similar as a single-cell organism looks compared to a sentient being with opposable thumbs), and the tables have turned. In order to play with this next generation of primordial soup, I'll probably have to tweak this box a bit. Maybe it's the SimVerse way of getting me back for abandoning them.



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