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feature :: the history of competitive gaming - part 1

The History of Competitive Gaming - Part 1

Starks gives us a in depth feature on the history of competitive gaming. This is Part 1 of a two part series.

Introduction | The Past | Walter Day Interview | The Rise of Nintendo | Conclusion
It’s amazed me that the more I research the competitive gaming community, the more I’ve found that it’s been more prevalent than people, including myself, have believed it to be. Perhaps what has changed is the nature of the games, and the games themselves. No longer are competitive games about jumping a portly Italian plumber through level after level in your search to find coins, or chomping little white pills as you’re being chased by Technicolor ghosts. Competitive games are modeled more closely to life and the skills we as humans perceive as elite.

What skills are they do you say? Well, I’ll cover those in part two of my article.

And so with that we now move on to ‘The Present’, and the current era of what we associate with being competitive gaming. The article is being written as this is being published, so it won’t be long at all before you can read it.

For now, though, I’m going to leave you with the classic of all classics. Enjoy.

PONG
Click here to download the game

PONG have been tested to successfully run under plain DOS 6.22, DOS 7.0, OS/2 DOS shell and WINDOZE 95 DOS shell. Sound has been implemented throu Synthetic Audio Library (SEAL) (C) by Carlos Hasan/Egerter Software (lots of thanks, man!). Supported sound cards are: GRAVIS ULTRASOUND/MAX/PNP (get it for the best results!), Sound Blaster/8/Pro/16/AWE and compatibles (just in case you have one in a drawer), Ensoniq Soundscape / Soundscape ELITE, PAS, WSS and Aria. If sound support doesn't work on your system (quite unlikely, BTW), try using the -nosound switch.

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