Interview with Jeff Brand
Interview from Yug - Thursday, 16 October 2008 @ 12:27am
There are a few people in this industry I have a huge amount of respect for, and Jeffrey Brand is one of them. Not only because he shares a last name with my favourite comedian and latest man crush Russell, but because of his vast knowledge of the gaming industry - in Australia and internationally - as well as his ability to quote detailed statistics related to topical gaming issues.
Seriously, this interview was a long one, but it could have easily gone longer; Jeff is just simply fantastic to talk to, perhaps due to him being extremely enthusiastic and passionate about the industry he now teaches.
Yug: Hi Jeff, can you start off by telling us exactly what your role here at Bond is currently?
Yug: At the moment?
Yug: No wonder you find no time to play Grand Theft Auto IV!
Life is about choices though; I have been up on the Wii Fit board, so I guess I shouldn’t really say I don’t have ANY time to play games.
Yug: You’re just selective.
Yug: That’s a big of a weird gift to give – here’s an exercise game – not that I’m trying to say anything...
Anyway, I do that and I teach classes in digital media, but more media studies – research methods, which is really boring but students need to know this stuff. I teach classes on games industry, so I have alot of numbers floating up in my head about the industry. I also teach classes on mass media and society, which relates very much to what I do with the government research.
Yug: Fantastic! So, can you tell me more about the games course being offered here at Bond University?

Jeff kicking back in his office
By comparison our bachelor of communication business has 78 students, and it’s been operating for a decade.
So this is part of a suite of subjects that we offer. The bachelor of computer games is the only degree in Australia that focuses as much on the business side – production and distribution – as it does on production itself – the technical and programming side.
So we’re not coming at this from an I.T. Program perspective – not that that’s a problems – it’s just that this is where our expertise is.
Yug: In regards to that course, what would people that finish this course hope to get into at the end of it?
Development and design, which is 1200 full time jobs today in Australia.
Distribution and Publishing, which is about 900 jobs.
Allied Services – pretty much everything else including government regulation, which is in your low thousands, but there’s no good statistics on that like there are about development and publishing jobs.
So our students are as likely to go into any one of these 3 areas as any of the others. If you take a degree where someone wants to specialise in C++, Flash, or some other programming language – then those students are much more likely to get a job in programming than in gaming. So we will have students who will do an entire major in our degree in advertising if they choose, so they’ll go into that allied area of the games business.
Let me describe my program – think of it as this: basically there are 3 bricks, in addition to a brick that all students in the university have to do. That brick is our 4 core courses – communication skills, management, cultural and ethical values, and basic I.T.
Yug: So the basic stuff that everyone should know.
Did you know there’s an international games journalist association?
Yug: I didn’t ... maybe we should get involved with that when we become real journalists!
Yug:
Yug: Well there are the reviewers and the critics really.
Yug: Well, the topics you teach about the industry – is that the Australian industry or a do you have a more international focus?
Yug: That class would be changing pretty often wouldn’t it?
Yug: This is great! I mean, this is the kind of stuff that has taken me 3 years to figure out!
We talk to other people like EA just down the road here in Southport, and ask them questions about how marketing works, what their daily jobs are like. So although things do change very rapidly, getting students to get into the skills of checking the stock prices of, say, Take 2 Interactive ... and also linking the stock price of a company like Take 2 with a takeover bid from say EA. Or when there are court cases, then they have to make these connections because they’re important for understanding the industry.
Yug: Yup, and they’ll be able to connect those articles and relate those to other relevant news in the industry. That’s great.
Yug: That’s Huge!
Yug: I just don’t think that’s a figure most people are aware of!
$45 billion Australian dollars."
Yug: In regards to the government benefits being given to the film industry and not the games industry or even the R 18 rating issue – why do you think the government isn’t listening?
Yug: That’s something that seems to come up constantly – why can’t these things change fast enough.
Yug: I wasn’t aware of that, there are guidelines on how you can advertise games from 1995?
And that’s the way the industry works, they’ve got to get that product out there, so they get the income from that product, so they can fund the new product, because there’s alot of competition and there’s alot of demand, and they’ve got to move quickly.
Timelines have tightened in the industry, although bigger projects are taking more time.
Our degree could be criticised as being a ‘master of none’ degree, but I disagree. I think it’s creating somebody who masters a clear picture of all the little pores that exist in this industry.

Students hard at work!
Yug: They’ll be much more self aware of the industry they’re in, as opposed to just being a cog in the wheel.
Yug: Honestly, most of the time it’s the one with more experience who knows how things work.
Yug: That’s interesting, because one of the things we get from ALL the developers we visit is that they want more staff, but are hesitant to take someone straight out of uni.
Yug: It does. I know Pandemic have a mentoring program where they’ll get a more experienced person to work with a junior person and train them up. It’s all about experience, which is the main reason you have Queensland Games over at GDC trying to convince more experienced staff to come to Australia.
We devised this degree on the IDGA curriculum framework.
Yug: I didn’t realise that existed before this conversation – is their framework pretty specific, or is it kind of vague.
Yug: Yeah, but that half pizza has a background and a story these days.
So we have all these ideas, and we have our own take on all these classes, but we took those suggestions from IGDA and ran with them.
Yug: Let’s talk about the facilities that you have here, the new section opened up recently – people might not be too aware of the really cool stuff setup here now, and if you could give us a quick run thought of what’s new.
It’s really sexy too; it’s got what I call Xbox green all over the booth. It’s an over 3 million dollar project.

The Multimedia Learning Centre
Yug: So they’re fully enabled for students to do anything, even the students we walked past who were playing Grand Theft Auto IV for ... research purposes I’m sure!
Yug: I’m sure all the students will agree with you too!
Yug: So you’re podcasting classes?
Then we have the Level Up lab which has lounge chairs, mood lighting, posters of games – famous and not so – table chairs, a wall painted with chalkboard paint that the students can put up ideas. In the cabinet in that room we have over 600 games for both PC and consoles, from SNES games to current generation and handhelds. And the purpose of this space is it’s an inspirational space where our multimedia and games students will work in development teams to make small games.
Yug: It’s funny, walking into that room it has a very similar feel to alot of the developer studios that I’ve visited – posters, TV’s, boxes of games – very similar environment.
Yug: So, for anyone interested in these courses, especially the games courses, what is the best way for them to find out more?
Yug: You’re inviting a whole bunch of people to come down to the multimedia lab and sit around and play games?!
Of course, check out our website (www.bond.edu.au) where we even have subject outlines on the website publically available. We have links to all of the courses, along with information about what’s in the course, learning more about staff, interviews with some of the students. And if they’re really interested in coming down for a more format event, we do have open days when we open up the lab.
Yug: The tough sell is the parents who still see games as kids’ things.
Yug: That’s the last thing I just wanted to touch on, as far as I know you guys have done the only report on the games industry here in Australia regarding statistics and demographics on the gaming industry. Especially interesting is that 88% of the people surveyed want an R18 rating for video games!
So only 8% thinks an R rating would be bad because it’s going to harm children or allow content in the country that would harm our society. The fact of the matter is it’s a head in the sand approach, because by not having an R what we’re really saying is we don’t want to know that 8% of all gamers are over the age of 60 in Australia, that the average age of gamers in Australia – according to our study – at the beginning of 2007 was 28!
The average age in Europe is 32; the average age in the US is 33/34.
Yug: I was just about to say, there aren’t many surveys or statistics taken here in Australia, but overseas there’s plenty of stuff starting to come out, especially about the psychological impact of games on younger audiences.
Yug: Oh c’mon, you get eaten by crocodiles!
Today, computer games are the bad boys of the media, even though everybody’s doing it.
Yug: That’s the way it works isn’t it?
Back in the early 90’s when this was a big problem, President Clinton asked the Secret Service – whose job it is to profile criminals and potential crimes ahead of crime – to put some resources into this, a staff of about 40, did all these analysis through all the school shootings and found that there were really only a couple of key variables. Every single perpetrator is male, they were all adolescent or early 20’s with the exception of a very few, and they all communicated what they were planning to do with someone else, and they all come from broken homes.
Other than there, there media behaviour was all different. So the Secret Service said if we scapegoat and blame media, we’ll be blaming the problem on the wrong cause, we won’t get anywhere. So that’s one.
Researchers who are backed by the administration, not so much the doctors but the political arm of the AMA (American Paediatrics Association) have done a series of laboratory studies, and they’ve concluded that violent video games do adversely affect behaviour. But just to give you an example of one of these studies, the researchers put one group of gamers in a room playing mist, the other group in a room playing counter strike, and they had them do a thing where they sit across the desk from somebody where they could put a loud noise to them.
Basically, what they found is people that people who played the violent video games were statistically more likely to give a longer noise blast to a person sitting opposite them when a person got a wrong answer on a test, than people who played a non-violent game.
Do you know what the difference was? 1/10th of a second. That was their measure of aggression.
Yug: What exactly does that prove?
Then there’s the P300 response where researchers asked violent gamers and non-gamers to look to a bunch of images, and hooked them up to an EEG and asked them to look at these images – and of course the people that played violent video games recognised violent images more readily. And they said that means they’re primed for violence.
Well no, it means they recognise those images because they have a more sophisticated and nuanced understanding of violent images.
Yug: They’re used to seeing those sorts of images more often!
Yug: So what current international studies are out there that prove the link between games and violent behaviour?
It’s interesting that the international crime victimisation survey, which is this very large multinational study, looks at not only police reports but also do a survey asking people if they’ve been victimised, robbed, sexually assaulted, etc. What they’ve seen is that since the mid 1980’s in developed countries, violent crimes have declined. And I’m not going to make this correlation, but I simply want to point out that since the arrival of Nintendo in the 1980’s and the mass production of video and computer games, crime has subsided a bit.
In the age when games have really taken off, crime hasn’t.
The laboratory studies are all artificial, and deal with trivial factors, and that’s my major argument against them.
Yug: It’s interesting; we have a friend of ours who’s trying to put together a Morgan Spurlock type documentary where he plays violent video games for 30 days nonstop to see if it affects his behaviour. And I said, well, you’d have to be a bit deranged to begin with to have to do something like that.
My take is that if we really really believe that, then we should start psychological trials of games. So before a game is released, we have to spend the 40 to 80 thousand dollars for every game, to test it to see what its effects are. And I don’t think anyone in society really believes there is a drug parallel between exposure to a cultural product and behaviour with a drug you ingest.
Yug: I think it’s almost offensive to people who ARE addicted to cigarettes or other substances to say that video games can be addictive. It’s not really the same thing.
He divided addictions into two groups – stimulus addictions, and behavioural addictions. So you can be addicted to work, sex, exercise, computer games ... but the proportion of people that are likely to be addicted to video games is not any more than those who are addicted to work.
And my statistics according to Interactive Australia 2007 shows the average computer game player plays twice a week, and for 1 to 2 hours a go. Now if you’re playing 1 or 2 hours a week, on average twice a week – that’s 4 hours. That is so far from addiction, only 4% of our sample said they play every say for 4 to 6 hours a day. And even playing every day for 4 hours isn’t an addiction – ask anyone how much time a day they spend watching television.
Yug: Good point! Jeff, I think that wraps it up for today, thank you very much for your time!!
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