Interview with Scott Knight
Interview from Yug - Thursday, 16 October 2008 @ 12:27am
I remember first meeting Scott on a panel at SupaNova in Brisbane last year, and remember having two very distinct thoughts. Firstly, that he looks identical to a younger, skinner George Lucas. And secondly, that he really knew his gaming history.
Little did I realise that is the very area that he teaches at Bond University, and during my tour of Bond I was able to grab him for a few quick questions about the courses he teaches, different game genres, and game narrative.
Yug: Hi Scott, could you start off by telling us what your involvement is here at Bond?
The class is limited to three aspects; the first section is on game history. We start right at the very beginning in the 1940’s during the early computer experiments that were conducted with games like Tennis for Two – pre pong days – and then Pong being the first commercial game, then move through console generation. So over 4 weeks we get pretty deep into the ‘how’ and the ‘why’ of game history, not just simply 1976 Space Invaders – but also what was happening in the 1970’s what was happening culturally and economically that brought about games like this. So we look at these periods within games history and the types of games that were produces. The main focus is aesthetics, the idea of the juxtaposition of images and sounds in an animation framework.
Yug: What benefits would looking back at the history and the significance of the games industry over that period of time have to someone looking to get into the games industry today?

Scott surrounded by gaming history
Yug: Finding out the tried and trusted methods developed over the many years.
This class is very much a focus on games as text, so to try and understand that there are all sorts of games and it’s much more difficult than understanding the structure of films. We still haven’t got that sense of it because there’s such a vast difference between something like Portal and Guitar Hero.
Yug: There are too many different genres.
Yug: Yup, I think Jeff said over 85% of games have a narrative?
So that’s one course that I teach, which takes up about half of my brain space, and the other one is Game Culture, which is everything outside of the game essentially.
So I’m lucky to have these two main areas, alongside with Jeff handling the Industry, but mine is more from a cultural studies angle. How people interact with game culture.
Yug: As in game culture in pop culture?
Yug: Scott, thank you very much for your time, keep up the fantastic work!
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