Spore First Impressions
News from Matt - Thursday, 04 September 2008 @ 1:38am
I've been looking forward to Spore more than pretty much any other game (but Little Big Planet) this year. So when a review copy arrived I grabbed it quicker than Lindsay Lohan getting out of rehab and dashed home to play.
I'd forgotten about PC Games. You have to install them, don't you. Man, they take AGES. I mean... people bitch about a few minues for PS3 games to install, on the few that actually do that. It's not like a PC game, though. I knitted a beanie while I was waiting. I had to learn to knit, too. Took some classes, made a few friends... all while waiting for it to install.
The game itself is fun. From the intro videos and menus to the actual game, it screams polish. Once ready to start your single/multi cellular organism you are pretty straight away playing. No long intros, no tedium. Playing is simple. Your first choice is herbivore or carnivore. I wanted to opt for a non-predator and have a leisurly play, so I went for a herbivore.
What follows then is a relatively simple game. Not unlike Flow in "feel" and gameplay Spore's first stage is really stunningly pretty, very well detailed, bright and bold. It's a lot of fun, growing your creature through ranks of sizes as you eat and eat, engorging yourself. It's strange seeing other versions of you, but cool. UThere's a major difference between the early creature of Spore and Flow, though - Flow is really boring. Spore is not.
It's actually surprisingly soon and with mild sadness that you take the first step of your evolution - going onto land.
Land is fun. You're an actual "animal" now. You run around, and meet new species, bond with or exterminate them. It's really quite entertaining, again. The controls feel slightly cramped, though.
A longer play, this time, then the next stage of your evolution. Tribal culture.
It's at this point the Spore train gets detoured into "go fuck yourself" land. The gameplay mechanics and interface which worked well in the first place are scrapped, and replaced with the worst RTS I've ever played. No instructions are given in how to do anything, and it's all entirely arse. For example, I knew I needed maracas, but nothing told me that I needed to take players other than the chieftain to the maraca place and assign them maracas. I just kept getting shown a picture of a club when I tried to talk to other cultures. Then it would tell me to press the button. But without knowing the club was a picture of maracas, and how to assign maracas, and how I needed a group that consisted of at least one person with maracas and the chieftain.... none of that was explained, and it made little or no sense at the time. I literally ended up screaming at the game in frustration.
Then it got worse. After making a few friends I came across a group who had been raiding me. So I decided to raid them back. Many people, spears, all a good plan. But then my chieftain vanished. If you haven't played it that doesn't mean much, but you pretty much need your chieftain to do anything. I assumed he'd died, and waited for him to come back. But he never did. I started rebuilding my forces ready for another push. I got people farming, etc. I looked around for him, and couldn't find him. Eventually I did find him, by right clicking on his picture.
He was in space.
I'm not joking.
He was way way up in space, staring out at the vast empty nothing, musin on mortal life. And he was stuck there. I tried to move him, he would not move. I tried to do actions with him, they would not go. Then I started to notice his health dropping. He had not eaten. And he was in space... starving to death. But that was OK. When he died I'd have to wait, but when it respawned he'd be fixed anyway.
Very optimistic of me, hey?
He respawned in space again.
So then quit, and reloaded.
SUCCESS! Chieftain is just outside the village. He's visible. Yay!
Wait! He's visible... selectable... but still stuck. And starving to death.
So that's it for me. My game is locked. My gameplay experiencce is over. There's nothing I can do. I can't move on. I can't continue to play. The game is over. Destroyed by a stupid bug. I guess I'll have to start playing again from scratch and hope the same thing doesn't happen again. I wonder how many people will have this same issue once the game is properly launched?
Discuss in official forum
Latest from Forum
Simon @ 2:15am 6 Sep
I'm lovin' this game.
I think Will Wright designed it to cater for me. I'm going to end up playing this game WAAAY too much.
CheesyGreens @ 12:05am 6 Sep
Hahahahilarious! Until it happens to you personally that is. I had the exact same thing happen to me.
And I'm all like dude WTF? and so I thought the damn space cheiftan would just starve to death and he'd be back and all would be good. WRONG! he still seems to get into space somehow. Maybe it's a sign of a race of a higher evolution? probably (definitely) just Maxis' screwy programming though...
but as for having to start again this is only necessary if you want to make friends with other tribes, which needs the chieftan, destroying them however, does not, which is how I got through, yay! You are royally screwed if you wanted to be a social race though
Anyway you know what else is balls? getting destroyed in Tribal mode after playing for a couple hours and then having to start over... Luckily if you play one mode for long enough you can start the next mode in a new game and basically get all the parts for the creature creator too..
P.S. how come I haven't seen a single wang monster yet?
SgtReznor @ 12:46pm 5 Sep
for some reason they like to change the controls in every stage

)
oh man, that shits me too.
I've heard a few people say the game is too fast and "what do you do when you reach the end?", as though the objective of the game it to reach galactic stage then start again. I think that's missing the point. Though I'm not at that stage yet I got the impression that the first stages are the evolution game, while the galactic stage is the Simcity/Sims game. The never ending sandbox mode where you colonize planets, evolve primitive species, make allies, destroy worlds, and so on. Saying Spore is about advancing to the galactic stage as fast as possible is like saying the Sims is a bout collecting furniture. It's not, the Sims is about playing house, Spore is about playing God.
well put - it looks like some of the people around here are just trying to breeze through them as quickly as possible - I've been taking my time with getting through the game, trying to explore as much as possible. I'm enjoying taking my time
LiveWire @ 10:36am 5 Sep
Just made it to the Civilisation stage last night before logging off for the night. I've had a lot of fun with it so far and have very little to complain about. There are some interface issues, mostly with controlling the camera and creature movement (for some reason they like to change the controls in every stage
) and upgrading the various stats and abilities confused me a bit at first. But overall I've had a pretty good experience so far. No Space Chieftains anyway.
I've heard a few people say the game is too fast and "what do you do when you reach the end?", as though the objective of the game it to reach galactic stage then start again. I think that's missing the point. Though I'm not at that stage yet I got the impression that the first stages are the evolution game, while the galactic stage is the Simcity/Sims game. The never ending sandbox mode where you colonize planets, evolve primitive species, make allies, destroy worlds, and so on. Saying Spore is about advancing to the galactic stage as fast as possible is like saying the Sims is a bout collecting furniture. It's not, the Sims is about playing house, Spore is about playing God.
QUOTE
The game needs its first expansion in the next few months else people will loose interest.
I'm really not sure how to respond to this comment, it redundant on a variety of levels. A game based entirely around user generated content needs an expansion? The whole point of the game is to create and share your own content rather than have it supplied to you through expansion packs. Also, if you become board with a game that allows you to to create an almost limitless array of creatures then I don't see what a content update (which would most likely include more body/unit parts) could possibly do to help.
ShadowTalon @ 10:16pm 4 Sep
found the game majorly easy to hit space age by destroying everything in site
now that i hit space age i got nfi what im doing even the manual isnt helping but im pretty sick and aint thinkin too good atm so will check it out a bit better over weekend
tho i think i will get bored of this game quick if hard mode doesnt provide a challenge since i got no artistic mind at all i just use the provided items n well my creature is just a pile of stuff put on to get its stats up and now it looks .... like some ... freak. which suits me just fine