48 hr Game Challenge - Final Wrap-up

News from Yug - Monday, 06 October 2008 @ 1:57am

My apologies for not posting the final wrap-up of the event earlier, however you will find my valid reasons for this as you read through this final post to conclude the AustralianGamer.com coverage of the 48hr IGDA Game Making Challenge 2008. I arrived around midday on Sunday - the final day - fresh faced after almost 12 hours of sleep. For some reason any of the teams I mentioned this too didn't seem to share my upbeat disposition. It was a final show of strength from AustralianGamer.com, and I'd like to take a small moment to thank our dedicated local team (as well as surprise international guest) for covering the entire 48 hour event between us all. From left to right in the photo - Carl, Phil, Matt, Yug and Simon Triple J had sent a local reporter to cover the event - although she didn't stay the entire 48 hours, I commend her for turning up last Friday night and STILL coming back today. I'm looking forward to hearing the interviews with not only the competing teams, but also the random shirtless people outside who seemed to convince her they were part of it, when really then were manic actors coming down after 'A Midsummer Nights Dream' play next door. As the afternoon wore on, more non competitors turned up, including some actual developers. As you can see, Gaute and Ben from Krome Studios turned a critical eye towards the games in development so far.

Matt never did finish his game - although in defence he did get very close to a working version. For some reason Phil couldn't understand why his last minute game wasn't allowed entry, even though it had undoubtedly the most catchy theme song of the entire event.



The crowd finally gathered round the large projector screen as the clock ticked down to zero, with a final countdown echoed throughout the hall - only to have it then start ticking UP after the 00 00 00 00 mark ... regardless, the competition had ended and it was pencils down as the teams prepared to hand in their work.



It was now time for the Judges to arrive, an all star cast of industry locals including John Passfield (Creative Director at Pandemic Studios), Gordon Moyes (Executive Producer with Krome Studios), Jackie Turnure (Head of Development and Production at Hoodlum) and Yahtzee Croshaw (Never heard of him).



The anticipation was held in check as the judges judged, and the BBQ kicked into full swing, offering loaves of bread twice the size of the sausages being cooked.



After what seemed like an eternity and after some slight hiccups with the AIE connection, everyone was called back inside as the judges gave their final verdicts and announced the winner.

There were some honourable mentions to team Echidna, Pre-Emptive Revenge, Lurker’s Craft and Laserback Turtles. However, as Chrissy Lambert says there can only be one, and the prize and glory went to Sif90, making them the champions for the second year in a row! Congratulations guys, the game they made was truly amazing and will be available sometime next week for download (along with all the others) on the 48hr Game Making Challenge website.



Now, after 48 hours, you may think that everyone was keen to pack up and head home for a bit of shut eye - however, as I was about to leave, I was approached by the lovely Kate suggesting an after party at my place. Never one to turn down an opportunity to host a party, I scribbled my address on a piece of cardboard and took off, interested to see what kind of turnout - if any - would make it to Fortitude Valley.

The answer, was plenty :)



Loud music, plenty of booze, DDR and much discussion of the weekend gone ensued, until I now find myself here at 1:50am in the morning, having called an end to the celebrations and about to call it a night myself.

To be honest I was blown away at the talent and professionalism during this event, and cannot wait to cover the next one. After speaking to almost everyone there during their most lucidly optimistic to their most sleep deprived zombie state, I hope that they all realise that there are so many opportunities for passionate and determined game developers in the Australian industry, and that events like this go a long way to solidifying their contacts, and ultimately their careers.

More photos will be posted in the forum over the next few weeks, and Mik Dobele has a hellofa job editing together all the video footage, so as always - stay tuned to AustralianGamer.com for more!


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