Trials Evolution

Trials Evolution

DLC Review by Sarge

Tribes: Ascend

Tribes: Ascend

Review by Tom

In-game Advertising

News from Starks - Tuesday, 12 January 2010 @ 7:47am

Why The Future Of Game-Related Advertising Looks Like EA’s Dr. Pepper Deal

By many accounts, 2009 was the first year that interactive advertising budgets actually shrank. Stats for display were dismal, and even search struggled to show the kind of growth the industry has become accustomed to. Then there’s in-game advertising. Judging from the layoffs at Microsoft’s Massive and the pending sale of IGA Worldwide, you’d think that the whole industry died last year.

And in some ways, the hype and unrealistic expectations around dynamic in-game ads (the specialty ad units that run in console games played on networks like Xbox LIVE) needed to die. Per Matt Story, a director at Publicis’ Denuo: “I don’t think dynamic in-game advertising will grow the way we speculated it would a few years ago. The creative is dynamic, but the features—what a brand is actually able to do—aren’t. And they’re starting to see more opportunity outside of the core game experience.”

Case in point, Dr. Pepper’s newly-launched, year-long deal with Electronic Arts (NSDQ: ERTS). The campaign will seed 500 million Dr. Pepper bottles and fountain drink cups with special codes that let players download content like virtual clothes or weapons for EA games. The deal starts with five games, including The Sims 3 and the upcoming Mass Effect 2, with more titles to come later this year.

This follows Dr. Pepper’s 2008 deal with Major League Gaming (MLG) that put the MLG logo and star player Tom “TSquared” Taylor on over 175 million bottles of soda. No financial details on either of Dr. Pepper’s game-related buys, but MLG has inked a similar deal with new sponsor Hot Pockets; it says that campaign payout was in the “seven-figure” range. We can expect an influx of deals like this—that equate a brand with a tangible reward for the player—as opposed to a glut of purely promotional in-game ads.

Still, both Story and fellow game ad exec Jay Krihak say some advertisers will leave room for dynamic in-game ad buys in the media plan: “If you’ve created an experience or an arcade game on Xbox LIVE or the PSN, then you need something in-game to support that,” said Krihak, who serves as senior partner, group director & gaming innovation at WPP’s MEC Interaction. “Sports titles are a no-brainer, too.” Meanwhile, Story said movie studios would continue to use in-game ads to promote upcoming releases, as they still see the channel as delivering “a great ROI.”

As for in-game ad sales reps, the outlook is murky at best. “On some levels, it’s a failed business model more than a deterioration of advertiser interest,” Krihak said. “You have companies like EA that have taken their inventory back from the in-game ad firms, because they can package it with around-game experiences [like the Dr. Pepper deal] better than a third-party.”

And despite a partnership with comScore to measure the effectiveness of in-game ads—and there have been a few studies from the likes of IGA, Double Fusion, Nielsen, etc.—there’s also the big question of why Massive’s team is separate from the rest of Microsoft’s interactive ad division. The company’s Advertising Business Group is responsible for the rich media ads that can run on Xbox LIVE, and the 1 vs. 100 game show that has attracted advertisers like Sprint and Honda. “Microsoft (NSDQ: MSFT) still needs to figure out why there are two separate groups,” Krihak said. “And if there’s no justification, then they just need to collapse them.”



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Sarge @ 10:15am 12 Jan

having worked in marketing, I can tell you that the way they calculate stats for display advertising, it's a fucking farce and always has been - similar to TV. But that's not to say that online advertising is any better. Online advertising, whether it be your banner ads, paid Google/YSM links, or ingame advertising, it's biggest strength can also be it's biggest weakness - accountability. This has been done very smartly, but goddamn I'd hate to be the one managing that account

Claude the Duck King @ 9:38am 12 Jan

I think if you're going to credit the site and their name is "Paid content" you should probably call them by their url and not their title because it sorta looks like an advertorial lol :P