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Opinion from Starks - Thursday, 22 April 2010 @ 12:44pm
Frankly, this is going to be one of those rants that people are either going to love, or hate. To be frank, I do care where you sit in this. To me, this topic is going to determine where games are in the next 20+ years. If not a great deal less, given the speed with which the Video Game industry is growing at.
Honestly, I see this as a far more pressing issue in some cases than an R18+ classification.
The topic is in game advertising. I’m going to give a quick rundown of some research I’ve done on the subject. Please follow with coffee in hand:
• In the 2008 election, President Obama had ads placed in 10 of Electronic Arts video games – One of the more notable being Madden 09 – were able to be viewed in 10 states of the United States. Appearing as stadium signs, these were classed as ‘swing states’, and in the election, President Obama won all 10. In 2004, Bush had won 9 of those 10 states.
• A study, results released in February, found that ‘38% of sports Video Game players say they spend as much or more time playing a sports game as they do watching that same sport on TV during its season’,
• Another study, results released in March 2009, showed in game advertising was up to 500% more effective than TV advertising when delivering an increase in consumer brand awareness.
• This same report stated that spending on in game advertising was set to grow from $736 million (US) to $1.8 billion (US) in 2010. That’s a 120% increase from March 2009 to March 2010.
• Added to this was a study in 2008 of gamers, 82% of this who said that they enjoyed the game just as much despite the advertising itself.
They, might I state, are some pretty massive statistics to be wielding. Not only are the above incredible, but when comparing the Top 5 first week sales for Video Games versus Movies, I’m staggered to see the following:
Top 5 Games first week
1. Call of Duty Modern Warfare 2: $550m first week sales (US$)
2. GTA IV: $400 / $500m first week sales (US$)
3. Halo 3: $300m first week sales (US$)
4. Fallout 3: $300m first week sales (US$)
5. Guitar Hero III: $115m first week sales (US$), surpassed $1b (US$) in total life span
Top 5 Movies first week
1. The Dark Knight - $238,615,211 (US$)
2. Pirates of the Caribbean: Dead Man's Chest - $196,019,502 (US$)
3. The Twilight Saga: New Moon - $188,077,665
4. Spider-Man 3 - $182,070,572 (US$)
5. Pirates of the Caribbean: At World's End - $160,099,024 (US$)
Now, the games figures themselves aren’t necessarily conclusive. It was a difficult task to find those initial figures and I am not sure how entirely valid they are, given the developers and publishers won’t release the actual numbers and although the information is available through GfK, I need to pay for them. But that’s what I’ve gathered from various press releases, so who knows, other games could be up there. The movie data I sourced from here if you're interested.
But the fact that the fourth highest game is an additional $60m (US$) above than the highest movie is, to me, simply incredible.
So you must be asking ‘Where are you going with this my homie Starkemus Prime?’
Well... I’m trying to make the point that I think that we, the gamer, are looking at the cusp of the complete and total commercialisation of gaming – That is, if it hasn’t happened already and it’s simply a case of its going to get worse.
‘WTF dude, talk some sense!’ you might say.
Here it is in plain English – I believe that the industry is undergoing an evolution that will ultimately change the face of video gaming and take it well into the same league as any other mainstream entertainment industry. And this evolution is moving at a very, very fast pace.
As Jeff Goldblum said in Jurrasic Park – “If there is one thing the history of evolution video games has taught us it's that life video games will not be contained.”
The last few years, I’ve felt an... uneasiness? I don’t know, but I’ve felt like the gaming I was a part of as a kid is quite different to gaming today. And it isn’t a ‘Back in my day’ monologue from Grandpa Simpson. It’s a literal observation that gaming is no longer quite the same as it was. I'm not talking about the graphics or game play. More the intent of the developers themselves when designing title.
So what does this lead me to conclude?
The massive power that gaming is becoming means that it will now have advertisers knocking on the door of every developer from and publisher in an attempt to get their clients products in the game. And I don’t know if I really like that.
Case in point, when viewing the Alan Wake launch the other night, I was watching Luke play the game and take charge of the main character. As is the premise of the title, light plays a particularly important part and so torches and batteries play a crucial role. When opening a box to pick up some additional supplies, I couldn’t help but notice the Energiser batteries cleverly placed as the object for Alan to pick up.
Its things like this that will become more commonplace within games itself. So, for instance, when playing Call of Duty 32: Back to the Future Modern Style But Retro Warfare 4, in the year 2040, loading screens could be replaced with advertising for McDonalds, army uniforms could have sponsorship patches for Ford Motors on their arms, gigantic neon Coca Cola signs could sit fixed to the building you need to rescue the hostages from and sign writing for opening an account with American Express could be seen overhead. Not to mention the fact that Activision are blatantly beating a dead horse given the iteration the franchise is going through.
To me, this is the risk that in game advertising presents. All the while, game prices stay the same and additional costs for downloadable content are maintained even though we’re forced to see in game advertising which, quite frankly, would have increased profitability tenfold.
This tends to leave a bitter taste in my mouth. As a consumer I tend to find myself paying nearly $120 for a quality game, in some cases splurging $150 - $200 on excellent limited editions, only to then see advertising in the game that should have brought down the cost of purchase.
I’m all for developers and publishers recouping their costs, enforcing strict DRM’s to prevent piracy and releasing content at a price later on. But when they do that AND charge me a high price for the game itself that contains fairly high levels of advertising in it, I tend to wonder if I’ve just paid money to be advertised to by big-name corporations.
What are your thoughts?
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I don't think that sort of advertising will take off in games.
Mainly because the game industry has an obsession about trying to be just like the movie industry (how many times have you heard "what is gaming's Citizen Kane?").
The movie industry doesn't have anything more than product placement in the actual films, so the game industry, trying to be like movies, won't do it either.
As said before if they add to the immersion I see no problem with them. Although advertising in games would have to be generic except maybe in sports games, as I doubt they would update the adds in a game after release.
Actually, dynamic advertisments, which change in the game via Xbox Live etc is something currently being achieved by Massive Inc.
honestly, i think you're getting a little over-sensitive about this.
Not over-sensitive - I'm trying to drive some interesting and passionate discussion about this.
It's not the political thing that has me. It's the fact that there is content in the game not game related. Michelin Tires in Forza 4 is a believable marketing element and also realistic. Same as the Alan Wake and Energiser Batteries example. But how far is too far? Driving past political campaigns in a game is, to me, a fairly large step by advertisers. What next - "Want longer lasting SEX? Call AMI now!"
See this is the thing. When I load up a game, I'm not a consumer. I'm a gamer. My consuming finished when I paid for the product. Why do I have to be marketed to with something I have already bought? It seems like double dipping to me.
The Sprite example is really where I'm leading to. How long until this is the case?
FYI, I'm arguing in the interests of creating discussion
I have no problem with ad's being placed in the game as objects (Coke cans etc) as long as they are 'era' and 'world' appropriate.
Aka, I don't want to see coke ad's in a tolkien fantasy style game.
Vending machines selling coke in GTA5 etc? Old school coke bottles in mafia 2? fine. As long as it's appropriate for the world and time it has been placed in I'm Ok with it.
Ad's on the loading screens? If they do that they better reduce the price because they are effectively forcing you to sit there and stare at an ad, on top of that it wouldn't surprise me if loading screens got longer and longer, essentially making the games defective by design just so the loading screens get more 'airtime'.
If they add ads into my games, I want to pay less for them, otherwise it's blatent profiterring
This will depend on the way the adverising is sourced for me . If the game requires a internet conenction to be up (DRM) and they work in live advertising , say downloaded at game start, it may be a deal breaker for me if the game is highly priced. This is because they will be getting ongoing income for the advertising vs the fixed price of a product placement.
I don't partually care if there is adverising in game as long as its done correctly. A driving game should have billboards advertising products, you should see your fast food vendors.If your playing a urban game I have no issue if the player uses a sports drink to give you more "energy". If its normal for you to see it then its fine.
What is not fine is anykind advertising that uses the full screen . Including zooms/flyby on the golden arches and loading screens.
I may have played some games with advertising in them but I don't recall anything that stood out of place yet, so it has not effected my enjoyment of any .. yet.











