What's Wrong With WOW - Timesink
Opinion from Matt - Tuesday, 04 May 2010 @ 12:33pm
It’s a little known fact that World of Warcraft is a gas. It expands to fill the space it’s given. And then just a little bit more.
Unfortunately as WoW expands it can also start to push things out of your life, steadily replacing other activities. At best those things could be other leisure activities, reading comics, watching TV, or whatever. But sometimes it can grow and consume social occasions, jobs, and even children and marriages.
WoW is relatively unsatisfying to play for short periods. It demands a degree of dedication that makes it the opposite of a casual game. Much of the gameplay is inherently boring, let's be honest. It consists of what essentially comes down to “grinding” something or other to achieve your goal. This process of grinding comes to its peak in “rep farming”, achieving reputation levels with groups to get minor rewards, sometimes through painfully repetitive trivial jobs.
Blizzard has made a serious effort in recent years to reduce the grind, and to make the game and the experience more welcoming and enjoyable for new players and for players with shit to do. But all of this is relative. In fact, time in front of WoW is startlingly relative. Terms like “casual” are redefined for the World of Warcraft player to sometimes include very long periods. It's like "casual sex" if you had to be married first.
How much is “a lot” is relative to how much you play yourself. Many people come home from school or work and log straight on, leaving only to go to bed at 3 am. They’ll spend 8 hours a day playing. They play quite a lot. Many others spend a few hours a day, several days a week. That’s normal. To someone like me, who rarely plays at all it seems insane.
Except that I don’t “rarely play at all”. I just think I do because multiple hours a day seems like a reasonable baseline. So the few hours a week I spend – more than on all other games combined - is not much at all to me. But to a loved one who doesn’t play at all, it seems like an eternity.
World of Warcraft can be a satisfying and enjoyable hobby if you do it right. Like a dog, or a woman, you have to establish clear boundaries so they don’t get out of control.
How can it be fixed?
It probably can't, completely. The MMO genre is essentially a timesink by definition. Blizzard has added certain things to World of Warcraft to try to provide a more casual and less intensive gameplay experience for those who can't and won't commit the time to be "real wow players". The addition of Achievements added a "something to do" for those who weren't raiding, and other changes such as the new random dungeon system allow positive progression with a reasonable reward-for-time.
A lot of players complain about these changes, of course. They feel the game has been "dumbed down" and call the gear these players have "welfare epics". Still, despite the criticism from the elitist assholes I think Blizzard has done a reasonable job at supporting multiple play styles and levels of commitment. There's just only so much that can be done within the genre.
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Wiping in vanilla raids was so much harsher. You had an epic run back to the raid zone, then an epic run through the zone to get back to the boss. Then you'd have to buff 40 people one by one (or was it group buffs?) and get everyone sorted again. And of course rez the people who fell in the lava on the way back.
Ahh those were the days. Remember MC attunement...
I never actually finished a BRD run, not until I had an 80 and was helping some friends level.
Longest. Instance. Ever.
I was going to say it was the worst, then I remembered Gnomeregan. /shudder
Don't remember buffs as I only ever played a hunter back then. Trueshot aura and done!
I was lucky, it was a semi-pug so it went to rolls. I think my priest still has benediction on him, if I didn't delete the character.
I used to start up pugs for Naxx 25 and whatnot back when they were the highest endgame instances.
25 people was more than enough! Even 25 people you play with weekly was hard enough to control. Kind of like trying to get from point A to point B, but you can only walk backwards and sideways.
If there was a casual server, who's going to carry all the scrubs? ![]()
World of Whatnow?
I haven't played it for over a year. I think the highest I got was lvl 50. It was just to time consuming for me. There should 2 server types - One for the regular 'Hardcore' players, and one for Casual players which give you a bit more XP than normal so you don't have to give it as much time but you still get the features that higher levels get. I used to not play it for a week at a time just so I could get that extra XP in rest mode.
Wiping in vanilla raids was so much harsher. You had an epic run back to the raid zone, then an epic run through the zone to get back to the boss. Then you'd have to buff 40 people one by one (or was it group buffs?) and get everyone sorted again. And of course rez the people who fell in the lava on the way back.
That hunter bow was awesome. Took me months to get my Benediction as all the others were hoarding their dkp for the leaf. In the meantime I had a full prophecy set.
I have fond memories of ye olde' days of raiding, but omg it would be a headache now to run a 40man raid!
Ugh I remember trying to do all of Molten Core in one week.
"Almost there guys, just need to get Majordomo then on to Rag! HUZZAH"
/wipe
/wipe
/wipe
/ragequit
The one time I was in the raid that downed Domo was the time I got my leaf on the hunter. Best bow/staff ever.












