I love playing my PSP. I love getting it out on the train when we're stuck between stations for goodness knows how long. I love listening to the announcement that:
"The 2.33 train has been cancelled due to defective trains. Your next train, stopping all stations will be the 3.13. We apologise for the inconvenience caused."
No, really.
It's when you hear the collective groan of those around you who have nothing to amuse themselves with that you really appreciate the fact that you have something to keep yourself entertained. And looking sexy. Let's not forget that.
It's no book. It's no silly chunky thing. It doesn't require its own special shop for breakages. It's elegant. Sophisticated. Did I mention sexy? And dammit, if you don't show it off, what else are you going to do with it?
Capcom Classics Reloaded (CCR from now on, please) is the second offering that Capcom has released to the PSP market. I've been hanging out for compilations like this. Something full of “smaller” games that don't require continuous play. Something more suited to the portable format. And for the most part, it does portable well. If only the games on offer weren't the kind which eventually make you want to put it straight back down.
Don't get me wrong! I love retro games. Give me Street Fighter VS X-Men and I'll play for hours on end. But for this compilation (half of which are sequels of the same game or of similar formats) the repetitiveness doesn't hold the same appeal it had when they were in the arcades of yore. There are some great ones in here, but their time has passed for many. For others, this will be an exercise in nostalgia, and if you loved those games all those years ago, you'll probably love them now and enjoy getting back to them.
But for those who only remember a few - when it has been far too many years since they've touched, let alone played a game of this structure – it feels like an exercise in futility. These were wonderful for the challenge, for the excitement, for the next dollar coin you were placing in the machine - for that one last go. But that's all gone with the introduction of Saves.
The lack of Saves in these golden games gave it a thrill that they've now lost. Remember the frustrations of playing hours on end only for one lucky shot from that stupid tank to shoot you and then… back to the drawing board. Again, this was Challenge! You didn't mind it because of the Challenge. The all important Challenge that brought you to the end.
The introduction of Saves were what made these games lose their appeal, their spark. It was Saves that made us lazy, which released us from days of continuous play and of the red-eye that plagued those who hadn't been able to let that last level go. If only they'd jumped a moment later! If only. And the cycle continued.
There are nineteen games includes a few of the Street Fighter franchise, Ghosts ‘N Goblins, Mercs, Gun Smoke, 1942, etc. I won't list them all. They follow the “kill or be killed” format for the most part, with shooting, kicking or slashing your way through the level. What you'd expect from arcade games – this was an era and while the selection holds a number of strong titles, they are quite similar in format and aim. The move to the PSP hasn't hurt most of the controls – usually they flow quite well - except for some instances where it just doesn't work as well it used to.
Sometimes the loading screens (as with quite a few PSP games) can last a tad bit too long or cause a lag, which is mainly just annoying. And if you've been using your PSP often (unlike some of us), you might not even notice.
Although I haven't been able to try out the Multiplayer (not knowing anyone else with a PSP), it supports game sharing for a number of the games included so you only need one copy of the game. However, Street Fighter doesn't seem to have been included in this. Note: Extreme disappointment.
ANNA SHOWING OFF HER STREET FIGHTER 2 MOVES
They've interestingly enough included a way of getting around frustrations the repetitiveness may cause. As you play through the games, you earn coins which you can use in the slot machine to earn nearly 900 different cheats, music, artwork and the like. Not a bad reward system at all, if you ignore the fact that it weakens the Challenge placed in these games that made them so awesome in the first place. Gamers who aren't that good at these games only need to have a go at this mini game to get a few cheats and feel that they've beaten the game. It cheapens it somewhat and makes me sad.
Picking it up, you have a go at each game a few times; maybe some more than others (Street Fighter, Commandos) but eventually it wears off. There are some lovely games in this package, but the appeal of much newer, shinier and more advanced games means that the novelty wears off quite quickly. This would be best for nostalgia trips or if you were lacking such retro knowledge and needed a quick fix to get you "in the know".