My balls are sore.
I've climbed over the fence that separates loving and hating Capcoms Godhand so many times that they are swollen from all the rubbing and friction. Part of me hopes that a gorgeous anime chick comes along and replaces my swollen nads with more powerful GodBalls that I might smite my enemies with, but deep down inside I know that I should of taken better care of my manlihood.
Godhand is a 3D beat em up that tells the story of a man who has lost his arm to a group of thugs, only to have it replaced by a giant all powerful GodHand, capable of opening a whole 24 Can Value Pack of whoop arse on his enemies. Of course, other bad guys want him dead so as to have the Godhand for themselves, and thus the circle of violence is complete as he punches and kicks his way through the wild west.
The player controls Gene (The recipient of the Godhand) and has the simple objective of progressing through the various levels using violence, violence and more violence. Levels are short but enemies are plentiful and the only break in the action comes at the end of levels where you can purchase items at the shop or engage in simple casino games at the end of level casino. Winning lets you buy more items to spend at the level up shop whilst losing results in you laying in the gutter in a pool of your own vomit outside the casino, wondering why you ever thought gambling was a good idea.
All the fighting is controlled with the digital buttons to punch and kick whilst the shoulder buttons unleash the mighty power of the Godhand, or one of your special moves such as "Pimp Slap" or "Ball Buster". The right stick is mapped to a fast step dodge action whilst the left moves Gene around. Unfortunately it is here where Godhand starts to go from lovable 1980's beat up romp to unlovable 2007 broken game tragedy.
Godhands camera is a dud.
With the right stick used for dodging, there is no easy way to line Gene up for fighting. It stays stuck behind him and your enemies stay out of view if you accidentally run past them which you will, especially when using the Godhand power as it speeds up your movement and makes Gene damn hard to position correctly. Basically, when you reach the "Strap me in and swap out my Hahn Light for a Full Strength Beer because I'm pressing the Godhand button" moment, most of the power up time gets wasted because you end up running right past the enemies that you wanted to hand the pain to. This is the opposite of fun, in fact, I would go so far as to call it "Unfun (tm)"
(Unfun is a trademark of the Brett review corporation).
Graphically, Godhand has some other "Unfun" issues which don't break the game, but do leave it feeling unpolished and unfinished. Walls and textures disappear regularly and there are serious clipping problems with all the characters. There are a few blur effects in the special moves but by and large Godhand is an ugly game. So with a broken camera, annoying controls and bad graphics with horrible clipping why is it that my balls hurt again? Why do I climb the fence of love every time I insert Godhand into the PS2?
Simply put, Godhand is a Orio Flurry in a world of plain vanilla ice cream. It has a well weighted difficulty curve, a crazy and unpredictable story line, fantastic Dick Dale guitar style surf music and sound effects, an unedited sense of humour and a great cast of characters to beat up, including a gay dance troupe who hate you. There is no cookie mould for this game, no rap star soundtrack, no gimmick movie tie in and no likely sequel. For every moment of frustration there are equal minutes of enjoyment where you help Gene take on those bastards who want his hand and nothing else in the world matters.
Confused? Well from here on in, nothing is going to get any clearer. The computer that your reading this review on is actually a time machine and we are going on a trip to the past to help clear up this Godhand love/hate issue. Place your hand on the screen and repeat after me :
"TAKE ME BACK IN TIME BRETT, TAKE ME BACK ... TO THE PAST!"
The date is now 1987, we are at a bowling alley and Brett is in the arcade section. Its not exactly the Brett that you know and love however, its 14 year old Brett, and he's just seen the brand new Double Dragon Arcade Game for the first time. Its 40 cents a game, enough to buy a Mars Bar in those days, and it has a bridge jumping section designed to eat your money, but it must be played. Finally, after years of being the little kid with small arms, Brett is a martial arts expert, one with a girlfriend who must be saved. But wait, little Brett just saw us! Quickly, get your hand back onto the screen, we need to get out of here before young Brett and old Brett merge into some conjoined time space continuum wrecking entity! Repeat after me :
"TAKE ME BACK TO PRESENT DAY BRETT, TAKE ME BACK ... TO THE NOW!"
Do you remember the first time that a video game caught your attention? Godhand has a certain spirit that made me think of this moment. Sensible, non nostalgic Brett wants to sit on the fence with his swollen nads and tell you to rent Godhand and see for yourself, whilst old school cool retro wreckless Brett says cough up the $70 and buy yourself some indulgent fun. Have a think about what sort of Brett you follow, and act accordingly.