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review :: another code: two memories

Another Code: Two Memories

Reviewed on:
Available on:

A landmark title for the DS that is really not what it should have been. It probably needs to have been as much as four or five times longer to be exceptional, but still a good fun way to spend some time.

Players: 1
Genre:
Release: TBA
Developer:
Distributor:
Ah, well, I remember the happy times long ago, camped in front of the Super Nintendo playing the Japanese import of the first game in this series, Another Code: One Memory.

Ok, so none of that really happened. I just think you sound a lot more hardcore when you reference obscure eastern-only prequels to console games. I really want to be hardcore.

Another Code doesn't follow any other game. In actual fact, Another Code doesn't really follow anything at all. It's a completely original game in every respect.

Another Code is one of the few games for the Nintendo DS that I've been really anticipating for a long time, along with Lost In Blue and Metroid Hunters. I hadn't actually realized it was coming out any time soon, so I was both shocked and delighted to see it coming so soon, and to see it out now.

I didn't know what to expect of AC. In actual fact I wasn't even sure what genre it was, but I assumed it was an RPG. And I do love my portable RPGs. FF Tactics Advanced hasn't come out of my DS since I got it.

Of course, none of this is relevant, because it's not at all an RPG.

It's hard to pigeonhole Another Code as a particular sort of game. If you think of it as a point and click graphic adventure like we used to play back in the day, with a stylish anime story driven feel, you've pretty much got it. The DS itself lends itself beautifully to this style of game, as it's perfectly suited to the touch-screen, as well as the dual screen. The ability to just tap on stuff that's of interest is surprisingly intuitive and effective, arguably even more than using a mouse.

The story is a massive part of a game of this nature, and in this case it's a well realized effort. The story is quite simple, and revolves around a girl called Ashley. Ashley's parents died when she was three, and she has lived with her Aunt Jessica since. Now, on the eve of her 14th birthday she receives a package, including a note saying essentially. "Meet me at Blood Edward Island, happy birthday. BTW, not dead. Dad."

So anyway, mix ups and hijinks ensue.


{EXPAND ON CONTROL}

Controlling AC is a generally simple affair. You


What I'm far less impressed by is that it's really not as available or as prominent as it needs to be. Large retailers have to ring around to get it back in stock because they sold their allotment of two. Nintendo, you need to have a really long hard look at yourselves. Seriously.



Anyway, Another Code is a good step for Nintendo. Not only does it contribute to a solid line-up that the DS is desperately lacking, but it truly raises the bar for portable gaming.

If there's a critisicsm that can be leveled at Another Code it's that really short. I don't mean "Wow, that was awesome, I want to keep playing" short. I mean "Really? That's it?" short.


Final Verdict



Pros

Cons


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