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Rayman Origins

Video Review from Matt - Friday, 13 January 2012 @ 12:21pm

Rayman Origins
Reviewed on: PlayStation 3

Players: One to Four
Genre: Platformer
Release: 24 November 2011
Developer: Ubisoft Montpelier

The Rayman series gets a little current-gen love in the form of a not-really-origin story. Do the bright colours and shiny lights have enough to get Matt's attention or will Rayman just be another also-ran platform series overshadowed by the likes of Sonic and Mario?

Summary

Rayman Origins is a fantastic platform game, imaginative and beautiful. The thing is available on just about every platform, including the upcoming PlayStation Vita. On an Xbox or PS3 it's a real treat, and impossible to recommend higher, especially for anyone who has kids they want to play with.

Meaningless number!
93%

Pros

  • Bright, colourful, and a lot of fun
  • Surprisingly hard if you want it to be
  • Lots of stuff to collect and achieve
  • Incredible animation with a solid sense of humour
  • Well implemented platform mechanics, control, etc

Cons

  • Too many damn Teensie costumes. Boring.
  • When you tag into a game you can't pick who you want to be.
  • Occasional bugs
  • Even the basic story may well get too hard for younger players
  • Occasional issues where the physics just kills you though no fault of your own
  • Honestly I'm just nitpicking



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Celendil @ 12:39am 17 Jan

More likely i was just so sloshed that i thought it would be '[i]sooo[/i] meta' to review a review.



Aaaaaand this is why Internet forums need sobriety tests before allowing posts. :P

Karma Militia @ 10:23pm 16 Jan

I'm not even sure what i was trying to say there Matt (usually i can reverse engineer my drunken ramblings into some shadow of a coherent thought, not this time though). I might have meant to say that the video lacked the obligatory gimmick required to hold the attention of the kind of audience video reviews are generally aimed at... lacked that something to make it seem more than just a polished presentation of a (well) written review (or advert). More likely i was just so sloshed that i thought it would be 'sooo meta' to review a review.

For the record; Sober Me finds the review informative and insightful.

Celendil @ 10:45am 16 Jan

I'd like to do a video review of Karma's post.


Basically, it would be me yelling "BALLLLLLLLLS" for about a minute thirty, and it would make about as much sense.

Matt @ 9:23pm 15 Jan

Karma, I don't mean to be critical of your criticism... but.. I actually don't know what you're saying.


why not [i]just [/i]have clips (or even well timed screenshots, to a nice beat) of the game as it illustrates your current/particular point? the few slobbering fanboi's aside;


Are you suggesting that I shouldn't be in the videos? I kind of get what you're saying there, but the fact is.. that's not what I want to do. There's a reason for that. Other people DON'T put themselves in videos. The approach I want to take is more like the Good Game method, and like we did for GameDamage, or like 5inch floppy. The point is that it's not just about doing a video review. It's about ME doing a video review. It's about me as a brand as much as it's about AG. That's always what AG's been about. Putting the reviewer first as an identity, rather than a faceless byline.

More importantly I've spent literally thousands of dollars on a camera and lighting and audio and shit in order to do this WELL. Damned if I'm going to just not bother.


I hate to make the comparison, but imagine a certain cynical brit staring at the camera (with minimal or forced facial expression and questionable composition/framing) while he performed an obviously pre meditated (accurate) and carefully thought out script (usually a good thing) but without the bells and whistles (narrative and memes) it just doesn't work.


Are you saying don't be more like Yahtzee? Or less? Or that Yahtzee wouldn't do it that way? Or that I shouldn't because Yahtzee wouldn't? Or I should do it because he wouldn't? Or...


Other assumptions include taking advantage of the intro song, which makes me think of a redneck stamping his foot wrecklessly while playing the harmonica with a natural ease. it's just crying out for a sudden juxtaposition of some super pretentious oxford sounding MC accentuating the finer points of gaming. (contrast! motherfucker)


Honestly, though, what are you even saying? You're saying you want me to hire an oxford sounding MC? Or am I supposed to sound pretentious? I don't get your point.

All in all I'm not quite sure what it is you want me to actually do about the whole thing? Utterly change the structure of it because you have a different vision of how it should be done?


Disclaimer; Drunk.

Ahhh, there it is.

Karma Militia @ 4:18am 14 Jan

You have a distinctive voice, and you clearly know what you're talking about (there be the key), so why not just have clips (or even well timed screenshots, to a nice beat) of the game as it illustrates your current/particular point? the few slobbering fanboi's aside; that's what people watch this stuff for (professional analysis/comparison of available games, in order to help lost soul A1 choose between game B2 or C3).

Or employ/con a canny editor/illustrator to help create some kind of visual narrative to link the sections between clips (it seems like that is what everyone else does). I hate to make the comparison, but imagine a certain cynical brit staring at the camera (with minimal or forced facial expression and questionable composition/framing) while he performed an obviously pre meditated (accurate) and carefully thought out script (usually a good thing) but without the bells and whistles (narrative and memes) it just doesn't work. I don't think i need to elaborate on this approach, i think it should be kind of obvious (and Fucking difficult). I might say that you are far more interesting/engaging when you are talking out of your arse, so to speak, in the podcasts.




Other assumptions include taking advantage of the intro song, which makes me think of a redneck stamping his foot wrecklessly while playing the harmonica with a natural ease. it's just crying out for a sudden juxtaposition of some super pretentious oxford sounding MC accentuating the finer points of gaming. (contrast! motherfucker)

I suspect that you don't need me to tell you such things.

You totally sold me on this game though, looks awesome (and twangs my nostalgia nerve, i think i had the game on floppy, but it was beyond my puter at the time), Pity i'm not a console kiddie anymore :(.

Disclaimer; Drunk.